I had a lot of trouble with doing walk animation last year, but in the end I managed to do it. This year it was much easier, I quite like how it came out. I still used reference to help me.
To produce my breathing animation I used relaxed pose that I previously made. I tried to make this pose a bit less symmetrical by offsetting the weight center a bit to the side.
Next animation to tackle was run animation. That was quite hard to do. At the beginning I thought that it would be something like walking, but it is actually quite different. There is much more stretching and energy in the run animation, and bit where character is off the ground changes a lot as you need to plan the landing as well.
From our plan we knew that we are going to have pit obstacle, there will be a plan across it, but it is going to break. That gave us opportunity to chose between balance on plan and jump animations. I decided to go with a jump. I crated the jump that way so it continues from run.
We also decided that we will need some sort of rest/ breath catching animation after boulder chase scene. So I went with a pretty stereotypical pose for this. I tried to exaggerate some movement to make animation read from the distance.
Last year I've done jump animation from spot. But this time it was different as it was jump in movement. Unfortunately at first I failed to find any reference for running jump, and then I simply forgot about it. It was my big mistake, I realized that it looks not how I wanted only when we were half way done with our scene and I had no time to change anything.
Next animation in plan was failed push. Failed - because it had to be a push animation of an object that can't be moved. Giant boulder in our case. I did't take any photo references for this animation but I've done tons of wall pushing myself to see how it works. I decided to do elbow push as I found that it is most comfortable.
The last quick animation was the celebration, we needed it to end our cinematic in somewhat meaningful way. I though that jump with a fist in the air would be appropriate.
We decided not to make any voice in our cinematic. So each of us done lipsync tasks separately.


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