Before Chris started doing animatic from the storyboard that I've made we had to find all requred sounds. We used freesounds.com for that. We got some ambient background music, as well as some rock,door,lock noises. I helped Chris to gather all the sounds and then he made this animatic.
While Chris was working on Animatic, Aaron finished building the scene, all its structure been finalised and we were able to star setting up the cameras.
Some of the angles were taken from the storyboard, so of them were changed at the spot to achieve better effect.
For example here we decided to capture character and the door to show viewer the distance. In storyboard shot was showing character next to the wall.
Here we used so call worm eye level to emphasize the scale of the boulder and create the atmosphere of more danger.
This shot stayed almost the same as it was on storyboard.
In this shot we set up the camera that was so the viewer will get a feeling of entering the room with our heroes.
This shot has the opposite effect to the shot with a boulder. In order to show how big something is we put camera down (on the floor). To show how small something is, in this case our characters in comparison to treasure hall, we put camera as high as we want.
Camera angles and lights are not the only things that guide viewer's eye, pointing fingers are still working pretty good. I really love how this shot came out, camera movement adds a lot.
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